School 42 propose several "pedagogical pools", they are intensive immersion sessions in two weeks.
The objective is beeing able to work on a real project around a specific technology/language, at the end of these two weeks.
Our work is divided into different exercices, every days focusing a specific aspect, and a group project per weekend, to put all this knew knowledge at use.
All the assets are provided by the school, although in some projects were are allowed to add assets freely, as long as the code remains entirely our work.
Exercices are not meant to be completed in their entirety, the goal is to go as far as possible, but as we are limited in time, it is possible to make strategic choices, like spending two days on a pdf at the sacrifice of the next.
Session validated with a score of 104/100
Projects in this school are scored out of 100, 25 extra points can be awarded as bonuses.
A two-days project in teams of two randomly selected students.
The goal is to reproduce the game Hotline Miami and its main mechanics with at least one working level.
Basic AI program for enemies with pathfinding problems, interactions with the environment (opening doors with physics, collecting weapons, etc), sounds and music, level design.
One of the smallest projects : 3D Prototype of an infiltration game, introduction of light, particles.
Tank game prototype, basic AI working in 3D, introduction to terrain, navmesh.
Prototype of Hack'n Slash, putting into practice a bit of everything that has been seen so far, 3D animations and how to use them with various assets, animations events.
Small rpg system with levels and statistics, like the chance to hit the enemy.
Final project in a group of two randomly selected students. It is built on the base of the previous hack'n slash solo project, but taking the challenge much further, with the creation of a skill tree, usable skills, loot generated after defeating enemies.
With the permission to use the asset store (except for code).